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AI: Search Methods for Problem Solving · End Term · 10 May 2026 · January 2026 term · Set 1

Question 10: GAMES: ALPHA-BETA Consider a game tree with the root nod…

Question 10

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GAMES: ALPHA-BETA Consider a game tree with the root node as MAX, where an arbitrary path from the root reaches the subtree shown in the figure.

Each leaf node A to D takes a UNIQUE EVAL VALUE from the set {1, 2, 3, 4}. Alpha-Beta algorithm is entering the subtree with alpha=2 and beta=4; find an optimal eval assignment (for nodes A to D) that maximizes the number of leaves pruned; find the minimax value, the type of cuts and the leaves pruned for that assignment. Based on the above data, answer the given subquestions.

GAMES: ALPHA-BETA  Consider a game tree with the root node as MAX, where an arbitrary path from the root reaches the sub

Enter the label of leaf nodes pruned by Alpha-Beta algorithm, or enter NIL if no leaves were pruned. Enter a comma separated list of labels (A to D), or enter NIL. NO SPACES, TABS, DOTS, BRACKETS OR EXTRANEOUS CHARACTERS. Answer format: W,X,Y,Z Answers Case Sensitive : No

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Question 10 of 42 in the IIT Madras BS AI: Search Methods for Problem Solving (AI Search Methods) End Term paper sat on 10 May 2026, in the January 2026 term (Ai: Search Methods For Problem Solving 06 May 26). It carries 1 mark.

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