Question 9
GAMES: ALPHA-BETA Consider a game tree with the root node as MAX, where an arbitrary path from the root reaches the subtree shown in the figure.
Each leaf node A to D takes a UNIQUE EVAL VALUE from the set {1, 2, 3, 4}. Alpha-Beta algorithm is entering the subtree with alpha=1 and beta=3; find an optimal eval assignment (for nodes A to D) that maximizes the number of leaves pruned; find the minimax value, the type of cuts and the leaves pruned for that assignment. Based on the above data, answer the given subquestions.
Enter the number of alpha-cuts followed by the number of beta-cuts as a comma separated list. NO SPACES, TABS, DOTS, BRACKETS OR EXTRANEOUS CHARACTERS. Answer format: 1,2 Answers Case Sensitive : No